the magic that the physical realm is made of. an interstellar species call Nebulea started making stars and planets out of Cosmic Dust. they separated different hues/colors with pigment to make different variants. They all behave differently from each other and on planets like Hylox, they come in forms such as a gas, liquid, or most commonly; a solid.
Picture | Name | Physical Properties | Known effects on organic life | Known locations on Hylox | Additional Information |
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Magentic (mah-gen-tic) |
Color: dull glowing #ff2c84 Malleability: Temperature dependent Boiling point: 674.1 F/ 356.7 C Melting point: 32 F / 0 C Odor: bromine, iodine, bleach smell Weight: 1 cup = 7 pounds Crystal structure: Orthorhombic Extremely conductive. ------------- It does not mix with Pigment but it is necessary to combine them if you are working with variants such as Amybigdolic magic (see row 4) as it can dismantle, and weaken Magentic magic samples when the raw element is combined with another, the mixture can combust easily. |
If organic life is exposed to Magentic, it can not only physically transform their body, but their Heart Terra as well. Even the dead are not safe as it will reanimate any type of complex organic matter. side effects are usually temporary but permanent damage to anatomy and heart terra can occur over repeated exposure. "Red mist" is a weather phenomena produced by Magentic liquid when it makes contact with the surface turning into a faintly glowing fog that drifts in the air before eventually evaporating into space. occasionally, Red mist erupts out of the ground and causes chaos amongst organic life. Humans refer to these breaches as "Magentic surges" or "Red Surges" passing through the mist, people hear things including a hum, a whistle, or faint whispers. life-forms also have to deal with issues such as "zombies" or "ghouls" and large cryptid beasts when these Magentic Surges happen. Humans implement large no-entry zones around areas that contain high levels of red mist until they can safely seal the breach with machines. When breaches happen under the ocean or bodies of water they can poison water supplies and cause ecological damage. |
Magentic permeates the massive cave systems that exist below the surface of Hylox, creating something of a Subterranean Threshold rather than atmospheric. Life-forms on the surface of Hylox could cast through this Threshold, but due to its harmful effects on Hylox's Life-forms they avoid it entirely or risk their well-being | One of the oldest variants of cosmic dust used to make planets, it produces a very strong Threshold and life grows quickly, however it can cause erratic and destructive behavior in other variants when mixed. Magentic planets can be found in older parts of the universe but it has long been compounded by the less reactive and stable variants: Terraformation or Wish. Magentic is named for its bright fuschia color of course, on Hylox it has been associated with life, death, healing, rage, vitality and virulence. Humans believe there is an ancient Subterranean creature producing this magic, others believe a theory that proposes Magentic is a compound magic of two hypothetical variants humans have called 'Vermillios' and 'Colbaltous', hypothesizing that they could potentially be separated from each other. others believe it to simply be an oxidized and toxic form of Terraformation magic. |
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Terraformation | Color: a bright #ff2c84 and #fc7c10 Hardness: temperature dependant Malleability: Temperature dependent Boiling point: 2192F / 1200C Melting point: 1,100F / 1,300C Odor: sulfur Weight: Weight can vary depending on the shade of the substance Crystal structure: Environment dependent very poor conductor |
Destroys organic life in its path as it's usually found in extremely high temperatures This sparks an uptick in Sulferatic magic causing fires, Terraformation can also shift the geography. while often destructive this magic is rich in nutrients, creating fertile ground | Hylox was made habitable for Life-forms when Peregrine introduced this variant to the surface of Hylox billions of years ago. | This variant is the primary magic used in planet creation Unlike most other Variants this one works particularly slow when used on its own, Nebulae will compound it with another variant such as wish or Magentic ect to speed up the process as without another form of cosmic dust, Terraformation will take billions of years to be hospitable for organic life nor will it produce a planetary Threshold to cast through. channeling magic, casting spells, ect in the traditional sense, is impossible.but unlike other variants, Terraformation will uniquely develop a subset of magic called Terra Magic (see table below) to aid in the development of life, working like a planet size consciousness trying to figure out how to keep itself alive. |
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Pigment Catalyst | In its purest form it is completely devoid of color, appearing black, but it has the ability to amalgamate with the environment surrounding it making it "blend" into the surrounding area the liquid form moves like ink . it's very malleable and has no particular scent If it comes into contact with Sulferatic or Terraformation magic it can harden into a solid state, it has no crystal structure giving it the ability to easily penatrae magical attacks when sharpened in a solid state. |
It surrounds a majority of matter in the universe. Keeping a life form's Hue the same shape as its corporal form, it acts as a barrier outlining all cosmic dust variants in the universe. | Everywhere, some outlines are more prominent than others, excess usually accumulates within a planet's crust. it can be extracted to make compounds such as blood sugar | Entlers evolved from a planet that was made of wish magic and pigment, the remaining species have changed considerably upon living on a different planet |
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Wish | Color: a bright #ffc404
Hardness: commonly found as a viscous semi-liquid substance It solidifies when left underground Malleability: extremely Boiling point: 2,836°C / 5,137°F Melting point: -38.83°C / -37.89°F Odor: varies from person to person, some smell nothing while others have described Honey, Welding fumes, Amber, Chlorine bleach, Mahogany and/or fried eggs. Weight: 1 cup is 4 ounces Crystal structure: isometric very strong Insulator |
If a Life-form comes into contact with any amount of wish magic from the solar storms, they can make wishes. bigger wishes require more of the substance. It has healing properties and leaves life forms feeling content. This magic is a bit unpredictable and hard to work with alone when creating planets, so Nebules will usually compound it with Terraformation creating Fertility Compound. | There was once a Planetary Threshold of wish magic that surrounded Hylox, it fell from the sky and granted small wishes to the inhabitants of the pre Terraformed world. It was found in large deposits in the cave system but it is long assumed to be completely depleted. small amounts of crystals are still found, but not in large enough amounts to establish a Planetary Threshold for casting. | Associated with Wishes, Energy, Hope, Vagueness, Love, Summoning. Solar Generators communicate on this frequency throughout the universe. |
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Amybigdolic aka "New Magic" |
Color: a bright #1ce4ec and #20e4b4 Hardness: temperature dependant Malleability: Temperature dependent Boiling point: 2192 F / 1200 C Melting point: 1,100F / 1,300C Odor: old acrylic paint, formaldehyde Weight: weight can vary depending on the shade of magic Crystal structure: monoclinic extremely conductive, |
Much like Magentic this variant produces a Threshold that gives a Life-forms the capability to cast spells when confined to that area. a weak planetary Threshold has developed over Hylox due to the abundance of this magic, spells cast under it tend to be very chaotic in large quantities. it can destabilize Magentic when it comes into contact with any amount, it will destabilize Magentic enchantments, if liquid Amybigdolic touches liquid Magentic it can cause explosions, destabilizing Terra magic and cosmic variants |
While it is a tightly controlled variant in large quantities, small traces of it can be found in small household objects. It is under private study at Avrix Grove and various laboratories around the world. the variant does not cause the same | This variant is thought
to be the first "artificial magic".
Avrix Grove partnered with Quinn Enterprises to develop products that produced a small Amybigdolic Threshold, also known as Green Mist.
people drained of color can cast through
this must as it revitalizes their hue temporarily.
Amybigdolic has been used to combat
the Wish Magic drought on the planet and the over abundance of Magentic . If this substance enters the Under Realm it would prevent Zed from progressing any further with his plans to invade the surface. Avrix co have been attempting to imitate a z-trance with Amybigdolic in hopes of infiltrating the Under Realm. There are Avrix facilities in northern regions of Hylox that are using animal test subjects to further these efforts. |
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Ultra Molecular | This cosmic dust is found all over the universe, it used to create and tether Solar Generators and constellations together creating galaxies it's Color is a dim glowing #680be4 and #a008e8 |
None | The only known user of this variant on Hylox is the Nebule, Mia, and her various clones. Her Terra form is condensed cosmic dust, mostly consisting of Ultra Molecular. | n/a |
Picture | Name | characteristics | know effects on organic life | x |
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Sulferatic aka "Sol Terra" | Sol can be a variety of colors, it is commonly orange. It produces heat and is used to power human-made machines and cook their food | It can give organic matter life-threatening burns if touched and singe organic life. it also carries an important role in purifying the surface of the planet | This terra magic will take hold of the planet after the terraformation magic begins to solidify and retreat underground |
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Stormatognathic Aka "Storm Terra" | Storm, like Sol, can be a variety of colors. on non-magic dependant planets Storm Terra is commonly seen as #1ce4fb, a bright cyan and #f9f31f, bright yellow. | It pushes the atmospheric currents around the planet, this helps balance the amount of Sulferatic Terra, at this point the Terraformation magic will mostly retreat under ground forming the core and mantel | This Terra starts to emerge after Sol magic takes hold of the planet |
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Heart Terra | Emotions, consciousness, creation. every living organism produces this
form of Terra magic. It will slowly start appearing alongside Dreamonic
after the other forms of Terra balance. |
Life possessing heart Terra produce Dreamonic magic as they enter the REM stage of sleep, this process is what Heart Terra is known for amongst Weavers and Nebulae | Some Life-forms have learned to 'guide' the other forms of Terra magic by channeling it through their heart Terra using their physical bodies such as electric eels, and sometimes specialized cells such as photosynthesis. when a person is drained of their hue (Overexposure), it will retreat into their heart unable to be used. |
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Dreamonic (aka Midnight Heart) |
This variant can travel through pigment, It blurs the lines between pigment and the cosmic dust spectrum. unbound to the fabric of reality. this variant is not usually visible to planetary life forms or waking eyes While this variant is naturally occurring all over the universe, Nebulae have discovered that life possessing heart Terra produce Dreamonic as they enter the REM stage of sleep, when they pass their heart terra turns into dreamonic energy and drifts entirely out of the body, and makes its way to either a nearby moon or it is dispersed amongst the planet this process is what heart Terra is known for amongst Weavers. it can create a bit of a disturbance outside the fabric of reality. When a life form goes about their day to day life they will accumulate a sort of "emotional run off" as they use their heart Terra, when they fall asleep this run off turns into dreamonic magic which leaks out of their pigment, this process can cause dreams, astral projection, and is over all good for the life forms well being. If enough dreamonic run off is accumulated on a planet it will cause it to collect in space and solidify, becoming a moon that orbits the planet or in some cases rings . While moons do allow different forms of life to develop on the surface of the planet it orbits- they can also attract nebula worms who feed off dreamonic magic and heart Terra. the dreamonic magic can also grow so dense within the moon it will begin to rip the fabric of reality as it rotates. to prevent this, Weavers are sent to the physical realm and are stationed on these moons, they are put in charge of controlling and balancing the dreamonic magic being produced by the planet. i.e. slowing the orbit speed, preventing the variant from solidifying and maintaining the moon's current sizes, preventing nightmares, and warding off outside threats. |
Due to the absence of a planetary threshold it collects on Hylox's two moons Jonni and Azi. At this moment in Hylox's development, the amount of Dreamonic magic being produced is not enough for a stable Threshold. Jonni uses this magic to create a dreamonic bridge connecting the moons he looks after and uses it to funnel the dreamonic dust from Hylox to the moons. | Associated with dreams and nightmares, the soul, illusions, the mind, ghosts,
the subconscious, isolation, depression, the supernatural, hormonal changes in life forms. some life forms such as nocturnal animals have adapted
When Weavers manifest in the physical realm, they work with this variant more often than not since it is so versatile and available, they weave bridges with the dreamonic dust and pigment catalyst, this creates a steady flow from the planet to the moon or rings and it will prevent it from solidifying. these bridges are not visible to life forms on the surface. their dreamonic magic gets picked up by the bridges current and is transported to the moon, during this process that magic is still connected to a life forms heart Terra, this can sometimes lead to instances of astral projection, lucid dreams. |
Picture | Name | Brief Description | Current and/or prior residence | Additional information |
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Hylox | It is where a majority of the events in universe take place. | Almost everyone | This is one of the planets that Dez ran when he was awake. Hylox was his favorite, it was once a hub connecting all of the other planets in the solar system before Perry the Entler revitalized the planet. Presently Hylox is a thriving planet with a whole lot of weird stuff going on |
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Solar Generator | This is the star at the center of the solar system, | Billions of wish sprites swarming around tending to the large glowing sphere | Solar Generators are placed within stars by nebulae to radiate magic for the planets orbiting it. The one Hylox orbits in particular runs on wish magic with imbalanced amounts of Terraformation and Magentic magic. Unfortunately it was abandoned early on after it fell into a dormant state, leaving this solar system to run itself, it is currently being looked after by another nebula who adopted the system. The life forms are being looked over by the Weaver, Jonni and Perry the Entleroid |
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Saints | a Large city on the coast and an even larger county inland, closest populated city to the lighthouse | Spencer, Mia, Vincent, Jane (post FWC) // Priscilla, Oscar (Post PM) // Lara and her mother Samantha and Jake all live in West Saints, a county close by. | One of the last cities in Hylox not covered by a Terra Dome |
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The light house/ the wishing tower | A large light blue lighthouse with a red roof sitting atop a cliff by the coast This is a structure long coveted by explorers on Hylox as it is an entrance to a large unexplored section of the subTerrain mazes and caves, inhabitants believe it contains large deposits of crystalized wish magic. Privately, Victor is searching for this place, he believes it contains a back-entrance into the Under Realm, the lighthouse will cloak itself if "threatened" by organic life searching for it, only appearing to those who it trusts | After Vincent, Matt, Jane and Spencer found this place after fleeing Avrix Grove and having their prior hideout destroyed by a morning forest. several others joined them over the years including Jacques, Dez, Katie, Mark and Mia but most moved out in their 20s leaving Vincent Spencer and Jane for the next 3 years before all leaving after the events of Fun With Colorz | |
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Jonni and Azi | two moons that orbit Hylox | Jonni lives on the one named after him, while Azi remains uninhabited, Jonni has taken it upon himself to balance both moons | Azi formed before Jonni, As Azi the Weaver was first put in charge of a moon that formed but quickly abandonded her duties, this caused the other moon to form which summoned Jonni the Weaver to fufill the dreamonic duties For both moons. There was a period of Hylox's history where Jonni the Weaver was unable to fulfill his duties properly due to a Nebule Worm infestation and it caused chaos amoungst Hylox and the fabric of reality |
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Morning forests | When the Solar Generator came out of dormancy, the cosmic climate in the solar system shifted and Cosmic storms started happening on Hylox and the rest of the planets again, Morning Forests are a new occurrence to the current inhabitants. They have been causing natural disasters for years. when Cosmic Storms occur- things grow out of control, destroying cities and the natural environment on the surface of Hylox. creatures and plants that have been extinct for millennia have been found living inside them, the trees grow extremely tall and thick. magic is able to be used with ease within these forests as they produce a strong Threshold. to prevent humans from venturing into these forests Avrix co. operatives are dispatched to keep these places sealed off and guarded. Avrix co. has also begun to build domes over large populated areas, these domes to prevent the cosmic storms from plowing over cities and neighborhoods. | Ancient species from Hylox before Perry revitalized the planet with her Terraformation magic | They are called morning forests because the threshold in these forests make it appear as if it's morning, even when it's night. The forests themselves look ancient, the trees' height and width are comparable to Sequoia Trees, its overgrown making the forests dense and hard to squeeze through. It makes any life form feel smaller than they actually are. they occurred sporadically for decades before the Solar Generator came completely out of dormancy, sort of like small hiccups of cosmic activity. but they have been occurring more frequently over the years |
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Quinn Enterprises | company that began as a small toy company that made children's toys that emitted a small Threshold to cast a limited range of spells, they caught on with the general public and the company has expanded since its small east coast roots. Their products are found all over the world, due to the efforts of Carter Quinn and his son Sebastian Quinn, there is now a very weak but strengthening Amybigolic Threshold forming over Hylox. | Carter Quinn used to run the place but passed it on to his son Sebastian when he retired in the mid 80s. a lot of his associates work there as well | They have a strong partnership with Arvix co. with their efforts combined they intend on erasing the Magentic magic from below the surface. |
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Avrix Grove / Avrix co. | Another large company, its headquarters was built into a restored ancient stronghold they call Avrix Grove. they prevent Magentic surges with their technology, they also train specialized agents to eliminate the Under Realm inhabitants, as well as capture the rogue Terra Titans. in recent years they have begun building domes over large cities in order to prevent them from being destroyed by Morning Forests | Victor Avrixson's current residence is The Stronghold. the Terra Titans lived here when they were children | |
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Under Realm gates | These are located in all four corners of the Under Realm, first you must climb the large towering columns spiraling staircase it will lead you to the guarded gate, once you pass clearance one of the gatekeepers will guide you to a vehicle that resembles a subway train, taking this will drop you off at a numbered door, once inside the gatekeeper will guide you through several randomly segmented empty rooms until they locate your exit, so basically it's the backrooms TSA of the Under Realm. you are then given a skeleton key for the door you exit through, you are required to keep track of this key as if you lose it you run the risk of being attacked by Terra titans or Avrix co. agents | The gatekeeper and various passing monsters on missions, and returning monsters with new recruits | There used to be gates like these located all over the Under Realm even one in The Pit , but ever since the eastern collum fell, and due to the increasing threat of green surges Zed has sealed off all but four gates |
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Under Realm | Starting out as a natural reservoir for Wish magic, it's since been drained and used as a hideout for Zed and his many many followers. | Jay lives in the west, close to a port, Pricilla lives in The Pit attending school, Benny lives in the Eastern forest close to his gate keeper job | There are four large caverns underground that are connected via tunnels; The Western cavern: a historic part of the Under Realm; it was once thriving with a number of unique species that helped shape the Under Realm into what it is today. The forest is nearly empty now as most of its inhabitants have been assimilated into The Pit leaving some species to die off and go extinct, many of the large insect species have been left to over populate in this area because all of their natural predators are gone. Urban areas such as West Port are expanding outward quickly and it's taking the forest down with it. new residential homes are incredibly cheap, if you rent a Gossamer tower that is. Stone structures are being left to degrade while also becoming expensive to maintain and rent. this is where the webcomic Pastamonsters primarily takes place. The Eastern cavern: an enchanted underground forest, this land is divided into two sides by an old collapsed cave column. One side is of intense self indulgence and hedonism to put it bluntly. The other side is a training ground for Under Realm folks (namely ones in the military) looking to practice using weapons or honing their magic skills. The Southern cavern / Southern Trench: the biggest open area in the Under Realm, is a large landlocked body of water. often called the muck or the southern trench. There is an underwater city where Shivers and other aquatic creatures live. The Northern Cavern: Known for its intense weather patterns and annual environmental changes, one half of the year it is a giant forest of dormant Subterranean Entlers, who migrate there to hibernate, when the seasons change wake up and move back to their duties, leaving a majority of the north a barren desert and rolling plains. |
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The Restaurant | A facility where Sharks butcher the dead (or living) bodies to feed Zed's recovering second half. | Most Sharks in the Under Realm that are not in the Southern Trench work at one of these locations. Jeff, Ozul, Jermaine, and Julian all worked here together for a time, but Julian is the only one that remains | These facilities are also used to perform experiments on various life forms heart terras |
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Institutes | All humans put under a Z-Trance are required to go to an institute to learn how to control their new Magentic abilities. They are located in the four corners of the Under Realm, minors are required to go until they turn 19. anyone over that age is only required to go for a couple weeks before pursuing work and higher education | Jeff benny Priscilla and Adena attended the western institute together, Ozul briefly attended but transferred. Shiloh was one of their teachers but was laid off. | There was once an institute in the pit but it was destroyed by a portion of Zeds second half erupting out of the ground, all students had to be transferred to the outer schools |
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The pit | The inner city where Lord Z and his Operators run the show. | Ripley, Ozul, Adena, Zed, Xander, Priscilla, Shadow lurker / Sandor, and Jules live in various districts in the Pit | The four Districts in the pit are separated much like the rest of the Under Realm Carmine District: neighborhoods, residential. Crimson District: businesses, factories, The Restaurant Scarlet District: military operations, training, higher learning (an institute used to be in here as well but an incident occurred and the whole building had to be demolished and reworked into an extension of The Restaurant Maroon District: entertainment, leisure, community gatherings. |
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The Reservoir | A place in the Under Realm that holds liquid magic that Zalgo used to create the Under Realms life forms, | Many of Zeds guards inhabit this area to keep the grifters and other visitors in check. and the lifeforms who | This magic is distributed to Grifters in the form of a compound called Z-Trance which is used in transforming surface dwellers. |
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Gossamer towers | The towers the line the cities of the under realm, primarily in the pit, they are made of spider web by giant spiders who rent them out to the inhabitants, the rent is incredibly cheap and can withstand the regular Magentic quakes,in the pit however they require a lot of maintenance and if you cannot pay, it could land you in a bit of trouble with the spiders. | Priscillas dorm is located in one of these, her Family also live in several of these towers. | This magic is distributed to Grifters in the form of a compound called Z-Trance which is used in transforming surface dwellers. |
Picture | Name | Characteristics | Known Locations | Other information |
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Nebulae (singular; Nebule) | Nebulae come in many shapes and sizes. the first to form looked
a lot like cats. solar systems are highly regarded art pieces amongst the Nebule cats. they try to make them as complex and unique as possible. Other forms of Nebulea such as nebule ponies however, regard planets and suns as a food source, most nebule group together in collaborative galaxies to protect their pieces. some view systems as a prison, some regard them as a waste of time, Others find them fascinating science projects! |
Nebulae live in space, but can shrink their bodies down to live alongside a planet's inhabitants, this has become more common among younger Nebules | Dez's solar system belonged to a group of nebulae cats who abandoned it early on when the Solar Generator went dormant |
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Wish Sprites | These are ejected by the Solar Generators who radiate wish magic they are sent to planets in its solar system in order to interact with the inhabitants and observe the world up close, gather information and return it to the generator, each one is unique taking on its own shape and personality and memories. | The Solar Generator is populated with these life forms that swarm within it and on the surface keeping it balanced and efficient. They are also found amongst the life-forms on Hylox. | Once a wish sprite has gathered the necessary information about a species such as a human or a plant, animal etc it will take on the shape and traits of that species after this transformation the wish sprite will not retain the memories of its origins and go about it's life unconsciously gathering information. When the Wish Sprite inevitably burns out or is destroyed in some way, all of their memories erupt out of their physical bodies and they drift back to the Solar Generator, the information is archived and the energy is recycled back into the generator. this process aids in understanding the needs of the planets it provides magic to |
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Dezun Wish Sprites | Specialized Wish sprites are ejected when it senses enough danger in its solar system, these sprites have the ability to stretch its limbs, travel through space and have various methods of defense and abilities to adapt to their environments. They are created by wish sprites by compounding two wish sprites with a pigment catalyst. The catalyst takes the form of dark stripes on its many appendages and body. When the Solar Generator is dormant, Dezun are still sent into the solar system in an attempt to defend itself, but the Dezun sprites can suffer from memory deterioration as they enter space. Sometimes Dezun forget their tasks entirely and are left to run loose with their super powers and free will; they burn quickly out either due to the poor energy output from the Solar Generator or the lack of a strong planetary Threshold. If it is somehow killed, the Dezun's final memories and emotions will transfer to another active Dezun, as a way to alert it that life threatening danger is somewhere in the solar system. the sprite that receives these memories will have to evaluate them no matter what they're doing. (similar to nebule and their various clones.) all memories will be transferred to the Solar Generator after the one that received the memories perishes. | Dezun Sprites have come in various shapes and sizes all throughout prehistory on Hylox. present day, Dezun take the form of the humanoid character in a black t-shirt that calls itself Dez from the webcomic fun with colorz ever since it woke up the generator has taken an interest in the Terra titans and it sends Dezun sprites to fight alongside them and study the dangerous and unfamiliar Hylox. due to the Magentic Threshold in the Under Realm it causes Dezun sprites to have violent Magentic outbursts | n/a |
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Weavers | While nebulea evolved from cosmic dust, the Weavers evolved from the pigment, Weavers are creatures that move the fabric of reality forward in time, with their ability to weave cosmic dust and pigment as well as keep the physical realm intact by repairing the ripped seams that start to naturally occur in the fabric, occasionally they will be sent to the physical realm. | When Weavers manifest in solar systems, they are stripped of their previous duties and focus their attention on managing the dreamonic magic in solar systems, due to their ability to harness Dreamonic magic and move through pigment. They can defend the planets and Solar Generators, most however prefer not to interfere as that is the Solar Generators duty. some Nebulae usually consider Weavers pests due to their interference with their creations but ultimately find them beneficial. | When a solar system is abandoned by it's nebule, it is left to run itself to death, it is also susceptible to the Nebulea who feed on planets and Solar Generators, Weavers sometimes pick up the duties and try to run the system themselves to varying degrees of success. their only natural predator are nebule worms which can feed off of the weavers Hue |
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Nebule Worms | nebule worms evolved from cosmic dust like the rest, they feed on dreamonic variant | They can swim around in pigment, making it easy for them to burrow into a life forms hue | They are particularly drawn to Weavers and planets with a lot of heart Terra as dreamonic variant is produced there, if one gets into a weaver it can interfere with their ability to balance the planets dreamonic energy |
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Sharks (aka shivers) | This is one of Zed's creations, + humans from the surface can turn into these creatures when put under a Z-Trance. | Under Realm | They can eat raw, or decaying flesh. they are best suited for restaurants as far as jobs go, their transformation left them without a nose/or sense of smell, in restaurants they are around the smell of death constantly and they are the only ones around who can stand to be around it for long periods of time. |
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Strigsoma | This is one of Zed's creations. They are a species of flightless bird that live in all four corners of the Under Realm, they are known for their two large mouths on the front and back of their bodies, one eats while the one on the back is used for extra defense and marking territory with low frequency hums and growls. They make ideal seekers because of their ability to blend entirely into their surroundings making them invisible their syrinx and sensitive hearing allows them to easily learn and speak in Prismatics like humans |
Under Realm, and the surface, the Strigsoma in the north burrow underground, many live in the caves of Hylox |
When cave hounds were moved to the northern caverns they began to prey on this species. |
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Cave Hounds | cave hounds are one of Zeds creations, they are one of the oldest, theri original purpose was to use their big front claws to carve the crystalized wish magic out of the Under Realm leaving large caverns and tunnels, | Since Zed is no longer expanding the Under Realm, the cave hounds have been sent to live in the north to grow in numbers for Zeds Army | They travel in large cattle-like herds rather than small packs. They are very loyal to the Z-Tranced humans they imprint on. They use dreamonic magic to interact with life-forms dreams. usually to guard humans from the nightmares their heart Terra can create |
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Humans / Surface folks | These life-forms evolved from the magic Peregrine and the Entlers Terraformed Hylox with, it took billions of years for them to manifest | Hylox, including the Under Realm | Their heart Terra is very strong, it is an adaptation that only appears in life forms grown with pure Terraformation magic. They serve an important role in dreamonic magic production that nebulae and weavers can use. |
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Entler Folk / Entleroids | These creatures are the ones who lived on one of the five planets that the Solar Generator managed, it's long been dead. the nebule who took over the system took the remaining lifeforms and cares for them though, | They live within the nebule in charge of the dez system, due to living the cosmic dust creature for so long their appearance has changed considerably | They collectively helped raise Peregrine, she was one of the last inhabitants of the original Hylox. once Perry was of age they helped her Terraform Hylox so they all would have a new place to live peacefully. |
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Subterranean Entlers | Z-Tranced Entlers | They reside in the Under Realm | They have all been dug out of the ground and put under a Z-Trance when sleeping. the transformation leaves them without a face and the branches that once created liquid pigment are infused with Zeds |
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Terra Titans | A group of life forms that exist on the surface. Their skeletal structure has trace amounts of wish crystal which strengthens their sensitivity to the Amybigodlic planetary Threshold developing over Hylox, They each can wield Terra magic found on Hylox such as Stormatoganthic, sulfearatic, heart, and Terraformation. They have taken it upon themselves to defend the surface life from grifters, shady corporations, big monsters, and interstellar threats. Long ago Perry bestowed a handful of life forms this ability to essentially take the place of Dezun Wish Sprites. however the Titans were baited into fighting with each other instead. They were killed trying to prevent a meteor from destroying the planet. | They used to all live in the light house but have since scattered all over Hylox in efforts to confuse opposing forces | They are all the main focus of my (the author) old traditional comics |
Picture | Name | Brief Description | additional information |
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Hue | An Aura, the color a life-form emits when casting in a Threshold. A life forms hue shifts when casting with different cosmic variants. exposing more of a hue can increase a spells strength however it leaves life forms heart terra vulnerable, Hues are bleached by Solar Generators if the planet doesn't have a planetary threshold. | Eeach variant interacts with one another, allowing a caster to stylize their own spells or create personal enchantments. For example; Benny has learned to use Magentic Electromancy, which is Storm Terra being cast with his Heart Terra, His Hue as well as the Threshold he is casting in is composed of Magentic Red Mist. so The electricity he emits from his hands is composed of both Storm terra and Magentic magic.) |
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Planetary Threshold | Think of it like an ozone layer for magic, if there is no Threshold, spells are suffocated and do not function. one of a Solar Generators duties is to radiate magic for the planet if it is not functioning properly, or in a state of dormancy this function will shut off, a planetary Threshold can survive for thousands of years without an active Solar Generator but it will inevitably weaken and vanish without it. taking out any life that was dependent on it in the processes | Cosmic dust can still exist on planets with no planetary Threshold, it will just manifest differently in its ecosystem, commonly in a liquid or solid form. Terraformation planets such as current day Hylox has life forms that are not dependent on a Threshold to survive. There are variants of cosmic dust that radiate their own Thresholds as well such as Magentic and Amybigdolic and compounds such as Fertility compounds. if enough is accumulated on the surface of a planet it can create a planetary Threshold causing drastic changes to the environment all over the planet |
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Compound | A compound is different kinds of liquid or vocal cosmic variants amalgamated together with or without pigment catalyst guiding them | Some magic can be compounded without the need for pigment, however some combinations behave erratically when mixed, pigment catalyst can stop this from happening |
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Grifters | Grifters are Under Realm folks who go to the surface to transform humans. they can be solitary or accompanied by a group of seekers | Grifters acclimate their victims body to the Under Realm by introducing Zed’s influence to their psyche and binding the influence with a magical substance from The Reservoir called a Z-Trance. it's certainly not mind control; but it is manipulation. it's a whole process of getting proper consent from their victims. The most common way Grifters are trained to get consent is through carefully stalking, and studying them, sometimes for weeks. They use this information to construct situations around the victim behind the scenes to make them feel like the Grifters are their allies to grant them a wish. If not given proper consent, it can lead to Deadly side effects. There are many, many variations when it comes to transformation and not usually done with a certain variant in mind. Some Grifters can make assumptions on how the victim will turn out due to studying them but it all truly all depends on how the magic reacts to the victims psyche. |
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Z-Trance | This is a transfiguration spell performed by Zed's minions using a compound magic of Pigment Catalyst, Wish, Terraformation, and Magentic variants. It is performed by Grifters to bind Zed's Magentic magic to surface dwellers. The Z-Trance causes the host's corporeal form to transform and adapt to the Magentic Threshold in the Under Realm. as well as practice with various forms of magic such as Magentic, Sulfearatic, Stromatognathic, Dreamonic etc. | characters like Jay, and Benny are under a Z-Trance. it's nothing like hypnosis, it acts more like blinders, it influences their emotions and abilities to feel. |
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Seekers | Seekers are scouts, sent off to spy on the surface human the Grifter intends on putting in a Z-Trance | n/a |
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Runners | Runners complete missions for their employer. Runners cover everything on the surface except Z-Trance rituals. They are sent off from the Under Realm to get information, destroy information, act as hit men, retrieve items from the surface etc. it’s the boss's responsibility to keep runners in check and be aware of their employees strengths and weaknesses. | Jay is a runner, his employer is his roomate/step-father Shiloh |
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Blood sugar | Liquid Magentic magic mixed with liquid pigment catalyst | A substance found all over the Under Realm due to the excessive Magentic and pigment catalyst permeating the ground and life forms. some see it as a food source, Subterranean Entlers play a role in the production of this compound |
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AWOL digititus | A type of "magical corruption" that sometimes can happen when Grifters botch a z-trance. leaving the host's body super charged on pure Magentic energy | The treatment is giving the subject a prescription of blood sugar, which will balance the enchantment out. if people with the affliction are left in a "sober" state for too long it can lead to very destructive consequences- they can actually be ripped apart by the enchantment. |
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Varmitsim | This is a mutation that occurs in fantasticals and Fantagonists corporeal forms. | the subject will go through slow physical changes to varying degrees depending on the individual. Hands and feet become larger and develop claws and paw pads, they grow a long tapered tail, they get hairier, their ears grow longer, and they develop fangs and a snout much like a dog or cats. There are ways to easily reverse these changes but some fantasticals choose to go through these changes happily as they age. |
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Vocal magic | Some life-forms learn to speak on the frequency of their hue, they can do this to cast / direct spells but most use it to communicate (ie: Jonni speaking dreamonic to a life forms subconscious sleeping mind, Mark speaking sulferatic to talk to a campfire, Z-Tranced creatures communicating with each other via hidden Magentic language) | Without a Threshold, life forms cannot use vocal magic and all speech comes out as Prismatic which is represented by white speech bubbles, in places like the Under Realm where vocal magic is possible via the Magentic Threshold, Prismatic has become the primary way to communicate slowly phasing out vocal magic lessons at the institutes. When a life-form cannot understand a person's hue of vocal magic, it will sound like harmonized gibberish, a sound collage, a song of sorts. it's comparable to vocal samples and instruments used in music genres like plunderphonics. |